private functiononConnectClick(e:MouseEvent):void

作者:admin | 分类:刚开一秒传奇 | 浏览:574 | 评论:

   ball.x=20;

运行结果是从左向右下反复运动的红球。

tf.x =x;

tf.text =lable;

tf.autoSize =TextFieldAutoSize.LEFT;

var tf:TextField = newTextField();

private functioncreateLable(lable:String,x:Number,y:Number):TextField

logTf.replaceText(0,m,"");}

var m:int=logTf.getLineOffset(1);//保存12个小时144行数据

if(logTf.numLines>144){

stage.focus = input;

logTf.scrollV = logTf.numLines;//单机游戏免内购破解版滚动6行

var nLines:uint = logTf.numLines;

logTf.appendText( text"\n");

private functionlog(text:String):void{

xiTf.text=( "最复古的1.85传奇手游已发送:" msg );

log( "已发送:" msg);

socket.flush();

socket.writeUTFBytes(msg);

var msg:String =sj ":" today.getHours()":" today.getMinutes() ":" today.getSeconds();// "/"lng_a.toString() "/" lat_a.toString();

var sj:String =input.text;

var fz =today.getMinutes();

var today:Date = new Date();

private functiononTimer(event:TimerEvent):void

sound1.play(0,2);//学会我本沉默传奇播放声音

sound1.load(soundFill1);//用声音对象sound加载声音

var soundFill1:URLRequest=newURLRequest("sound3.mp3");

var sound1:Sound=newSound();//创建一个声音对象

elseif((bb=="1234")||(bb=="5678"))

tick.start();

tick.addEventListener(TimerEvent.TIMER,onTimer);

tick = new Timer(9000,1);

var tick:Timer;

sound.play(0,1);//横屏版合击传奇手游播放声音

sound.load(soundFill);//用声音对象sound加载声音

var soundFill:URLRequest=newURLRequest("sound1.mp3");//需要把sound1.mp3文件拷贝到socket文件夹中

var sound:Sound=newSound();//创建一个声音对象

if(bb=="1111"){

var bb:String=ba.substr(0,4);

log("2018传奇手游最火新区接收:2018最新传奇手游网络。" ba "/" today.getHours() ":" today.getMinutes() ":"today.getSeconds());

var fz =today.getMinutes();

var today:Date = new Date();

var ba:String=socket.readMultiByte(socket.bytesAvailable,"gb2312");

if(socket.bytesAvailable)

private functiononSocketData(e:ProgressEvent):void//private接收到服务器发来的数据

log( "已发送:"msg);

socket.flush();

socket.writeUTFBytes(msg);//指定字符编码集writeMultiByte, "gb2312"

var msg:String =sj;

var sj:String =input.text;

var today:Date = new Date();

private functiononSendClick(e:MouseEvent):void//事实上泡点传奇不带转生发送数据

log("连接已关闭");

private functiononClose(e:Event):void

socket.close( ); // Disconnect from theserver

log(e.text "IO错void误");

private functiononIOError(e:IOErrorEvent):void

log(e.text "sec错误");

private functiononSecurityError(e:SecurityErrorEvent):void

log("已连接:"msg);

var msg:String =sj ":" today.getHours()":" today.getMinutes() ":" today.getSeconds();

var sj:String =input.text;

var today:Date = new Date();

//log("其实mouseevent已连接到远程服务器"ipTf.text "端口"portTf.text);

private functiononConnect(e:Event):void//已连接到远程服务器

log(error.message);

catch(error:Error)

xiTf.text=("变电所监控开始");

socket.connect(ipTf.text,parseInt(portTf.text));//socket开始连接

socket.addEventListener(IOErrorEvent.IO_ERROR,onIOError);//出错处理

socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR,onSecurityError);//对于传奇手游变态版本单职业出错处理

socket.addEventListener(Event.CLOSE,onClose);//关闭socket事件处理

socket.addEventListener(ProgressEvent.SOCKET_DATA,onSocketData);//数据到达事件处理

socket.addEventListener(Event.CONNECT,onConnect);//socket已连接

socket = newSocket();//e创建新的socket套接字

private functiononConnectClick(e:MouseEvent):void

//在onConnectClick函数中要用到socket连接,当按钮按下时,加载到窗体上。

sendBtn.addEventListener(MouseEvent.CLICK,onSendClick);

connectBtn.addEventListener(MouseEvent.CLICK,onConnectClick);

//对连接按钮加一个监听事件,加载到窗体上。

this.addChild(bjBtn);

this.addChild(xiBtn);

this.addChild(sjLblTf);

this.addChild(xiTf);

this.addChild(sendBtn);

this.addChild(input);

this.addChild(logTf);

this.addChild(connectBtn);

this.addChild(portTf);

this.addChild(ipTf);

this.addChild(portLblTf);

this.addChild(ipLblTf);//this.addChild传奇1.76手机金币版相当于放在sprite容器里,x,高,y

bjBtn.width= 70;

bel="解除报警按钮";

bjBtn.y=xiTf.y;

bjBtn.x= xiTf.x xiTf.width80;

varbjBtn = newButton();

xiBtn.width= 70;

bel="显示按钮";

xiBtn.y=xiTf.y;

xiBtn.x= xiTf.x xiTf.width5;

varxiBtn = newButton();

bel="functiononconnectclick发送按钮";

sendBtn.y= input.y5;

sendBtn.x= input.x input.width5;

varsendBtn = newButton();

input =createInputText(218,30,logTf.x80,logTf.y-50,"0");

logTf.type=TextFieldType.DYNAMIC;

logTf =createInputText(400,160,30,150,"");

xiTf.type=TextFieldType.DYNAMIC;

xiTf =createInputText(250,25,30,320,"");//宽375,x,高,或者它不是编译时常数:Button。

bel= "其实新开1.76月卡版传奇连接按钮";

connectBtn.y=portTf.y;//80;

connectBtn.x= portTf.x portTf.width 10;//150;

varconnectBtn = newButton();

portTf=createInputText(145,30,180,60,"");//宽,或者它不是编译时常数:Button。

ipTf =createInputText(250,30,183,20,"192.168.1.9");

sjLblTf= createLable("手机号:",30,100);

portLblTf= createLable("你知道void服务器端口:",30,60);

ipLblTf= createLable("服务器IP地址:",30,20);

privatefunction initUI():void{

//局部函数

initUI();

this.stage.scaleMode=StageScaleMode.EXACT_FIT;//NO_SCALE;

this.stage.align=StageAlign.LEFT;

publicfunctionsocketb()

privatevarxiBtn:Button;

privatevarsendBtn:Button;//1046:找不到类型, privatevarinput:TextField;

privatevarxiTf:TextField;

privatevarlogTf:TextField;

privatevarsocket:Socket;//学会安卓手机开发培训构造函数必须是实例方法。

privatevarconnectBtn:Sprite;

privatevar portTf:TextField;//监听端口输入框、

privatevarportLblTf:TextField;

privatevar sjLblTf:TextField; //void手机号输入框

privatevar ipTf:TextField;//监听ip输入框

privatevaripLblTf:TextField;

publicclass socketb extends Sprite

//private再定义一个全局类

.URLRequest;

.NetworkInterface;

.NetworkInfo;

importflash.events.StatusEvent;

importflash.display.Loader;//调用SWF

importflash.events.TimerEvent;//////

importflash.utils.Timer;/////

importflash.filesystem.FileStream;

importflash.filesystem.FileMode;

importflash.filesystem.File;

.FileReference;

.FileFilter;

socket = newSocket();//横屏版合击传奇手游创建新的socket套接字

importflash.events.TimerEvent;//////


MouseEvent)
学习functiononConnectClick(e
MouseEvent)今天新开超变传奇
functiononConnectClick(e
176精品传奇泡点
香肠传奇1.3无限金钱
private
传奇1.76金币服
对于安卓传奇单机版
1.85传奇手游
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